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How to make a curse on hit poe ring
How to make a curse on hit poe ring





how to make a curse on hit poe ring

GemsĮxplosive Concoction - Trinity - Combustion - Lesser Multiple Projectiles - Elemental Penetration - Increased AoE/ Concentrated Effect/ Faster AttacksĬurse on hit - Orb of storms - Assassin's Mark or Elemental Weakness or Sniper's Mark. Helping the Alira bandit is the best choice here because she grants much needed critical hit multiplier, as well as resists which come in handy during league starts when good gear is scarce. The pantheon choice for this build is versatile and will depend on what content you're doing, but overall, for mapping Soul of Lunaris and Soul of Shakari are the most common choices. Ricochet > Endless Munitions > Gathering Winds > Wind Ward Pantheon Personally, I think the Deadeye is a better choice as it synergizes much better with Explosive Concoction. Deadeye grants chain and +2 projectiles, as well as Tailwind whilst the Pathfinder focuses more on the defensive aspect of the build due to ailment removal via flasks and reduced damage which may make it better for hardcore. There are two Ascendancy choices for a Ranger: Deadeye and Pathfinder.

how to make a curse on hit poe ring

Socket the gem into one of your equipment sockets to use it and don't forget to remove the one-handed melee weapon you had used before as this skill cannot be used with a weapon in the main hand. The skill tree progression has been added to the PoB link mentioned above, once you've loaded it up simply swap between the 25 point (level 22), 50 point (level 42), 75 point (level 58) and default (level 92) skill trees to know which nodes to progress through at certain stages of the game.Īs you reach level 28, in ACT 3, you'll be able to get the Explosive Concoction build going. Getting to level 12 allows us to use Elemental Hit, that's when you'll want to switch to Elemental Hit and a one-handed melee weapon with a shield in the off hand. Since the Explosive Concoction has a level 28 character requirement and is acquired in act three, you'll have to use different skills to get to that level.Īt level one, in ACT 1 get Frost Blades and use those with any strong melee weapon you can get. You can tweak the passive skill tree to your needs, for example in softcore Scourge you can skip the Scion life wheel and go for more damage nodes and a cluster jewel socket instead. To use it simply copy and paste the link into the Path of Building Community fork. This is the passive skill tree data for the Explosive Concoction Build: ✖ Min-maxing can be expensive Explosive Concoction Build PoB In this Path of Exile Explosive Concoction Build guide we'll be going over everything you'll need to know about a 3.16 Explosive Concoction build: good and bad sides of the skill, the passive tree PoB, leveling, ascendancy, pantheons, bandits, gems and equipment. The main downside of Explosive Concoction is that the skill requires an empty main hand to be used, which only leaves you with the off-hand slot available.

how to make a curse on hit poe ring

It can also consume charges from elemental flasks such as Ruby, Sapphire and Topaz to gain additional damage. Casting Explosive Concoction will throw an explosive bottle that deals unarmed attack damage in an area.

#How to make a curse on hit poe ring update

Tempted in buying a Level 12 Assassin's Mark ring and testing but I'd throwing away 1ex in the name of science.Explosive Concoction is one of the many new skills added with the Path of Exile Expedition (3.15) update and a lot players want to run the Explosive Concoction build as their league starter. But there's no mention of how the mechanic functions now that Vulnerability on hit is % effectiveness and Assassin's Mark is still based on Level, how does the game determine values to override or not? At the moment it seems to be Vulnerability, but if both rings apply 'on hit', following older curse mechanics if Assassin's Mark is being applied first and Vulnerability follows after then we can assume that Vulnerability overwrites Assassin's Mark every hit. I can't seem to find the original statement I quoted in the OP but I'm assuming it's a GGG statement from somewhere? Doesn't the wording indicate that the latest changes to Curses mean that both can be applied simultaneously?īut regardless of if they can or cannot, that wasn't my original question, I guess what I'm really trying to find out is with the recent changes what takes priority. This is what I thought should be happening but 'visually' only Vulnerability is showing as being applied, and it's hard to tell just by looking at health bars if both are being applied simultaneously.







How to make a curse on hit poe ring